7/30/2023 0 Comments Metallica pinball![]() The left inlanes light the captive ball for 2 hits for a limited time.Ĭrank It Up lights at the scoop as soon as the required items have been collected and the player has returned to single-ball play, indicated by a unique sound and the 4 item inserts above the flippers pulsing. Coffins, however, can only be collected by making direct shots to the captive ball. If all three inserts are on a single shot, the next shot made there will start a Coffin Hurry-Up. The inserts light by shooting their respective features, and the red spider arrow determines which shot the insert will be placed on. There are two ways to collect the former three items - either by making direct shots to their corresponding feature on the playfield, or by shooting the corresponding insert at any of the five major shots. To light the scoop for Crank It Up, 12 (+1 per subsequent mode) of the four items must be collected: A fifth Crank It Up mode awaits players who make it through all four. Crank It Up lights at the scoop after collecting 12 of each item +1 per Crank It Up played during the same game. These are the game’s main single-ball modes, which have the potential for huge scores if players are willing to put up with the risk of keeping the ball alive. Rollover lanes: 2x the value of a standard skill shot (4x if you plunge to the right lane!).In competition mode this will always be the left orbit. Randomly lit shot: Qualifies that shot for a Coffin Hurry-Up & adds 200k to the next skill shot.Dead End Target: Immediately qualifies 2x Playfield.This typically awards 2x the value of the standard skill shot & increases their value by 100k, but there are bonus awards for making certain lanes as super skill shots: Holding the left flipper disables the orbit up-post and activates the super skill shot which can be collected by shooting any major shot (including the scoop, the captive ball, the Snake, and Sparky). The skill shot value increases by 50,000 for each skill shot made, and plunging for the right rollover awards 2x the skill shot value. Plunge for the flashing rollover to score a skill shot value of 200k. Play all 4 Crank It Up modes to qualify The End of the Line, worth potential billions of points if you played your modes out well.Shoot the captive ball to light Extra Ball at the scoop.Keep them running by making shots as often as you can! There are a number of additional Side Modes that will typically start as soon as they are qualified and can be brought into any active feature.Multiballs have an add-a-ball by completing pick targets and then locking a ball at the Snake.Making all four main features again during Crank It Up lights the scoop to either cash out the jackpot or continue the mode. During Crank It Up, shoot the flashing shots to build the jackpot value.Shoot the main features (Grave Markers, Electric Chair, Coffin Captive Ball, and Snake) enough times to begin multiball modes and make progress towards Crank It Up modes. ![]() Learn how to rock this game here! Rules Overview ![]() The game is highly regarded for “Crank It Up” and the risk / reward decision making involved that shaped many more recent releases, the wide variety of multiball and mode stacking opportunities, and of course, the music & callouts courtesy of the band themselves. “Metal up your ass!” Metallica was one of the first Stern releases to revitalize interest in physical pinball back in 2013 and received continuous improvement from code champion Lyman Sheats in the following years.
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